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  • 3D Torch - 3D Torch Illustration

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    Original URL path: /freelance-3d-design-animation-portfolio.php?freelance-project=3D%20Torch (2016-04-24)

  • Modelling The One Ring Using Cinema 4D
    new Danel Shader Material Double click on the Danel shader and change the diffuse colour to a bright orange I used the following values Red 255 Green 204 Blue 2 Change the specular 3 colour to yellow Red 255 Green 255 Blue 0 And turn on Anisotrophy Make sure your texture preview looks the same as the one in the image above Drag the material from the material manager onto your cylinder Go to your render settings Keyboard Shortcut Ctrl B or Render Render Settings and switch the Antialisaing to Best Render the image Ctrl R or Render Render View Your ring should now look like this Next lets create the texture for the script Create a new material Keyboard Shortcut Ctrl N File New Material Load the fire image into the colour channel of the new material Load the Script image into the bump channel and turn the strength down to 30 Load the Script image into the Alpha channel and turn off Soft Turn on Glow adjust the Outer Strength to 400 and adjust the radius to 4 Drag the new material onto your cylinder Switch the display to show stacked materials Keyboard shortcut N S Click on the material in the object manager As shown above and then in the attributes manager for that material change the following parameters Projection Cylindrical Offset Y 38 Length Y 24 and turn off Tile That s the ring finished Render your image you should now have something that looks like this 3 Modelling the Landscape Next let s create the landscape and background Go to Objects Primitives Landscape Change the Landscapes attributes as follows Size 4000m 75m 4000m Width Segments 200 Depth Segments 200 Rough Furrows 100 Fine Furrows 100 Scale 1 Sea Level 64 Plateau Level 100 This will

    Original URL path: http://www.glyndavidson.co.uk/3D-CGI-Animation-Cinema-4D-Tutorials/theOneRing.php (2016-04-24)
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  • Modelling a JCB Wheel and Tyre Using Cinema 4D
    And with that the wheel was finished Finished Here is the finished wheel Evaluation Using a simple disk allowed me to start with a simple shape that I could easily modify I could have used a cylinder which would have given the wheel more solid matter rather than being a flat plane However using a disk meant that there was less surface area which equates to less faces and an optimised model By re shaping the disk I was able to give the illusion of a thick solid metal If the viewer was to see the wheel from the other side then the illusion would be lost but this would never be the case as the wheel would later on be surrounded by tyres and would be mounted against the side of the Backhoe The array and Boolean tools were ideal for this purpose First of all using the array tool allowed me to space the holes out evenly and in a perfect circle Using the Boolean tool was also very useful as It would have a taken a great deal of work to model the holes manually Also I would be able to turn off the Boolean effect later on enabling me to optimise my scene Tyres Having built the wheels I then progressed on to building the tyres Looking through the reference images that I had collected I found many variations of the tyre tread However the one shown on the top left below was both the most familiar and appealing to me Since paying more attention to the Backhoe in real life I found my reasoning to be reinforced as that was the tread the majority seemed to use To Begin the modelling process I began with a disk and then adjusted and scaled the segments much in the same way as I did with the wheel I then selected the inner ring of polygons and moved them outwards to create the tyre wall Bridge Tool The following images shows how the tyre wall and wheel fit together Once one side of the wheel was created I copied it and rotated it 180 degrees to create the other side of the tyre I then used the Bridge tool to create polygons between the two tyre walls Once I had bridge all of the polygons I moved one side inwards to create the correct thickness for the tyre At this point I had built a basic tyre but without any tread Knife Tool To begin building the tyre tread I used the Knife tool to cut through the polygons and create extra segments This would later on allow me to extrude the tread As you can see in the image below I continued using the Knife tool to cut the polygons into the shape of the tyre tread With the polygons selected the image below shows the shape of the tread starting to build up With the main tread cut into place I began cutting in tread to

    Original URL path: http://www.glyndavidson.co.uk/3D-CGI-Animation-Cinema-4D-Tutorials/JCBWheel.php (2016-04-24)
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  • Photoshop Logo Tutorial
    clicking OK Your circle should now look like this Create another new layer and name it Black Circle Click on the Ellipse Tool in the Tools Palette Then move your cursor to about here Hold down the shift key again to draw a perfect circle that fits neatly inside your original circle If your new circle isn t solid black double click on the Blending options button and turn off the drop shadow inner shadow and gradient overlay Create another new layer and name it Inner Circle Drag the Line Layer so that it is just below our new layer Select the Inner Circle layer and then draw a circle between these two points This should give you a new circle in the centre similar to this one but it will be solid black in colour With the Inner Circle Layer selected click on the Blending Options Button and choose Gradient Overlay Change the options accordingly but don t click on OK yet Click on the Gradient option Double click on the left colour handle Type in the colour code 7f808f and click OK Click OK to any remaining boxes you have open Holding down the Ctrl key click on the picture of the circle in the Black Circle layer to select it You should be able to see a faint selection as shown by the dotted line in the image above Select the Polygonal Lasso Tool Then holding down the Alt key Select the area as shown in the dotted line below Note that holding down the Alt key actually de selects an area So again holding down the Alt key do the same for the other side Select the Elliptical marquee tool And holding down the Alt key deselect the inner circle You should be left with a selection as highlighted in red in the image below Create a new layer and call it highlight Select the paint bucket tool Swap the black and white colours around again And then click inside one of your selected areas to colour them in white In the main menu click on Select Deselect In the main menu click on Filter Blur Gaussian Blur Change the radius to 8 0 and click on OK This will feather the edges of your new highlights Turn the Layer opacity down to 20 to give yourself a faint highlight That s the background for the logo finished Now we just need to add the text Open the image nvidia logo jpg We are going to position this in the middle of our logo However the image has a white background that we need to remove first Click on the Magic Eraser Tool And click on all of the white areas of the image to rub out the background Remember to click inside the letter D and inside the white parts of the main logo Right click on the layer name and choose Duplicate layer Give the new layer a meaningful name such as greenLogo Before

    Original URL path: http://www.glyndavidson.co.uk/3D-CGI-Animation-Cinema-4D-Tutorials/nvidiaLogo.php (2016-04-24)
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  • Photoshop Vector Brushes Tutorial
    white layer should now fit perfectly together If you ve struggled to get this far then open the file Vector1 psd which already has the two layers in 2 Create a new layer and call it background Drag this layer so that it is underneath all of your other layers Open the blending options for the layer and turn on Gradient Overlay Change the gradient style to Radial Then click on the gradient preview to change the colours of the gradient I changed the colour on the left side of the gradient to 37475C and the right side to 0E1428 but you can use any colour you like 3 We are now going to use a variety of vector brushes to paint on the image There are many free Photoshop brushes available on the Internet In my example I have used the following brush sets available from myphotoshopbrushes com BT Motion Splatter Deco Flowers Photoshop Brushes by Coby17 Graphic Identity Fantasy Floral Part 3 GVL Vines Brushes set 2 by gvalkyrie Snowtime SS vector foliage To use these brushes you will need to download them onto your computer Once downloaded unzip and open the folder go to Edit Select All Edit Copy Then go to C Program Files x86 Adobe Adobe Photoshop CS2 Presets Brushes or C Program Files Adobe Adobe Photoshop CS2 Presets Brushes And then go to Edit Paste These brushes will now be available to you in Photoshop To use the brushes switch to the brush tool and open the brush presets Click on the arrow in the top right corner of the brush presets dialogue box and then click on Load Presets Select BT Motion Splatter and then click on Load Then return to the Load Presets dialogue box and load each of the brushes in turn When you load brushes in this way they are added to your current choice of brushes When you have lots of brushes installed it can be very hard to find the brush that you want By clicking on the arrow in the top right corner of the Brush Presets dialogue box you can see a list of all of the brushes that are available to you If you click on one of the brush sets in the list it will load that set only Choose the brush pack BT Motion Splatter Click OK to replace your current brush set Your brush presets will now only have the options from the selected brush pack Create a new layer and use one of the motion splatter brushes to paint some splatters behind Michael s hands Rename the layer to something suitable Create another layer and load another brush set Adjust the size of the brush and add some vector art to your image Keep adding layers and changing your brushes until you have something like this Have fun doing this and experiment When you re done on each of your layers experiment some more by adding gradient overlays outer glows and

    Original URL path: http://www.glyndavidson.co.uk/3D-CGI-Animation-Cinema-4D-Tutorials/paintingWithVectorBrushes.php (2016-04-24)
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  • Mixing RGB Using Macromedia Flash
    that all of the picture is visible in the window Double click on the Layer 1 and rename it to Red Add a new Layer and name it Green Click on File Import Import to Stage Import RGB Green jpg In the property inspector change the images x and y locations to 0 to align the image with the top left of your document Add a new Layer and name it Blue Click on File Import Import to Stage Import RGB Blue jpg In the property inspector change the images x and y locations to 0 to align the image with the top left of your document Click on the blue image then press F8 on your keyboard to convert the image to a symbol Name the symbol Blue and leave it as a movie clip type This is so that we can change the alpha channel of the image In the timeline on the Blue Layer click on the dot below the eye to hide the blue layer Now click on the Green image and press F8 on your keyboard to convert the image to a symbol Name the symbol Green and leave it as a movie clip type

    Original URL path: http://www.glyndavidson.co.uk/3D-CGI-Animation-Cinema-4D-Tutorials/mixingRGB.php (2016-04-24)
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  • How to control text boxes with Actionscript 3.0
    as normal then in the property inspector use the drop down box to change it from a static textbox to a dynamic textbox As it is possible to have lots of textboxes in one flash file we need someway to tell actionscript which one we are referring to To do this we must give each textbox a completely unique name You can give it almost any name you like although there are limitations which I won t go into here by typing a name for your textbox where it says Instance Name Go ahead open Flash create a textbox change it to a dynamic textbox and change the Instance Name to txtMyFirstTextBox I like to start all my textbox names with txt this helps me to remember what I m referring to when I have lots of buttons and movieclips etc in my flash file On the stage Double Click on the dynamic textbox and type in the value This is dynamic text Notice has the text box has a dotted border this is to indicate that it is a dynamic textfield Press Ctrl Enter on your keyboard to test the movie Nothing much happens Let s change this with actionscript Channing a dynamic text box with actionscript 3 0 Click on frame 1 in the timeline then open up the actions panel by clicking on Window Actions or pressing F9 on your keyboard In the actions panel type in the following code txtMyFirstTextBox text I can change it with Actionscript Press Ctrl Enter again and your textbox will have changed Congratulate yourself with a pat on the back Now let s have a look at the code we just typed in Firstly we used the Instance Name that we gave to the textbox if we had more than text

    Original URL path: http://www.glyndavidson.co.uk/3D-CGI-Animation-Cinema-4D-Tutorials/Actionscript3DynamicTextBoxes.php (2016-04-24)
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  • Dreamweaver Image Maps Tutorial
    can be confusing to the browser The second change we are going to make is the background colour Again there are two ways of doing this using the WYSIWYG or using the code Again I opt to use the code as it prevents Dreamweaver from adding erroneous data To change the background colour in code view add the following to the body tag body bgcolor d8d8d8 The other way would have been to click on Modify Page properties and change the background colour there But in doing this Dreamweaver would generate CSS styles to colour your background which in this instance is not what we want Press F12 Looking better already And that s it for the look of the home page Save your file before we move on to the next pages The easiest way to create the pages that follow is by doing this With your index htm still open go to File Save As and save the file as neo htm Then go to File Save As and save the file as trinity htm Then go to File Save As and save the file as morpheus htm You should now have all four web pages saved in your Website Matrix Directory Now that we have created the files we need to make changes to them Open up your index htm again At the moment there no links to the other pages To fix this we are going to use image maps Click on the background image and the image map toolbar will appear in the property inspector The tool bar lets you create three different types of Hotspots on your image A rectangle hotspot an oval hotspot or a polygon hotspot We are just going to use the rectangle hotspot Click on the rectangle hotspot tool And draw hotspots over the following areas of the background image Your window will look something like this Using the arrow tool in the image map toolbar Click on your first hotspot In the Link textbox type neo htm and change the target to blank Changing the target to blank will cause the page to open in a new blank browser Now change your second hotspot to open morpheus htm in a blank window And change your third hotspot to open trinity htm in a blank window If you format your code it should look something like this body bgcolor d8d8d8 center img src Images background jpg width 765 height 425 border 0 usemap Map map name Map id Map area shape rect coords 4 349 174 422 href neo htm target blank area shape rect coords 178 348 266 421 href morpheus htm target blank area shape rect coords 411 347 490 422 href trinity htm target blank map center body Don t worry about the numbers they are just the position and location of each of my hotspots That s the home page finished Go to Save As and make sure you save it is index htm At the

    Original URL path: http://www.glyndavidson.co.uk/3D-CGI-Animation-Cinema-4D-Tutorials/imageMaps.php (2016-04-24)
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web-archive-uk.com, 2016-10-26