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  • License to Thrill?: James Bond 007: Everything or Nothing (2003) | SquabbleBox.co.uk - Entertainment Under Attack
    down a very tall building filled with guards that also happens to be burning and exploding all around you The game comes with a myriad of hand to hand combat moves and takedowns as well The animations for these are smooth and the execution is always satisfying to watch The same is true for everything else It s a very well polished experience All of these features are distinctly Bond and make you feel as if you re in control of the famous Double O agent himself as opposed to a random bloke standing behind the barrel of a first person oriented gun That s not to say the other Bond games do a bad job of replicating that signature Bond style Everything or Nothing simply does it very well and in its own unique way The driving portions of the game are equally as fluid and as responsive as the features listed above You commandeer motorcycles cars and even an attack helicopter EA the publishers of the game had two different studios within the company work on Everything or Nothing clearly taking those words to heart as I mentioned before The shoot em up sections were developed by EA s Redwood Shores studio whereas the driving sections were brought to life by EA Canada This allowed for total creative commitment between the two which would explain why the game is so fluid and without glitches Everything is made to work as well as possible thanks to their split workload and the fun factor is through the roof While the statement It s like a movie will earn you plenty of ire throughout the modern gaming community Everything or Nothing is truly like a movie with great cutscenes Yet it still makes room for over thirty levels of gameplay including unlockable bonus missions That s not to mention the highly addictive two player co op campaign separate from the main portion which has fun features such as helping your friend get clear of laser blocked conveyor belts to get to the next objective while enemies storm your surroundings I can all but see you roll your eyes and I agree that this isn t exactly an original or mind blowing concept but it does provide depth to the experience They really thought this game through when developing it Competitive multiplayer is featured in the game as well however it s obviously not what you re used to Then again you have GoldenEye and Agent Under Fire which is like GoldenEye on steroids for all your first person shooter needs The competitive multiplayer in Everything or Nothing allows for up to four players and features a variety of arena modes with plenty of character avatars to choose from I consider James Bond 007 Everything or Nothing to be a wholesome and immersive gaming experience There isn t a whole lot of depth or complexity to be found within its gameplay but as a way to spend a few lazy hours it

    Original URL path: http://www.squabblebox.co.uk/2015/11/license-to-thrill-james-bond-007-everything-or-nothing-2003/ (2016-04-26)
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  • License to Thrill?: Teenage Mutant Ninja Turtles (1989) | SquabbleBox.co.uk - Entertainment Under Attack
    that is impossible to reach That s because there s two walls of moving spikes as you make your way through gaps in the floor to get to the bottom of the screen So even if you get the pizza you will die every single time There s literally no way to get it and survive too In each level there is a mission map you roam around and this is from an overhead perspective similar to The Legend of Zelda Once you enter an area the perspective will change to a side view like in Castlevania In one of the levels the main mission map allows you to use the turtle van which can destroy barricades and enemy roller cars by firing missiles at them and you can also run over any Foot Soldiers that attack you too Early in the game you are faced with your first difficult level the second half of which takes place underwater and requires you to disarm eight bombs within two minutes and twenty seconds all the while avoiding electrified seaweed As a kid I took a lot of pride in the fact that I was the only one in my family to get past this stage When it comes to the enemies in this game you will face off against familiar foes like Mousers and the Foot Soldiers But the rest of the enemies you encounter are completely made up and this is also one of those games where the bastards will respawn if you go back to a spot where you ve defeated them before Besides Bebop and Rocksteady there are other bosses to defeat including a turtle similar to Leonardo a man who wears a rocket suit and fires missiles a giant Mouser the Technodrome itself and of course Shredder who wears the same colours as he does in both the comic book and the first live action film Krang however is nowhere to be seen There are many moments in this game that can cause headaches like getting across gaps by simply walking over them instead of trying to jump causing you to hit your head and fall no matter how lightly you tap the jump button Also in one of the levels where you re in the sewers it can be frustrating when you miss a jump and fall into the water causing your turtle to be washed away lose a bit of health and have to start back at the last checkpoint But at least you don t have to go back to the start of the entire level unless you lose all your health and all your turtles have been captured Overall it s a difficult game and as is usual with a lot of NES titles you will also come across moments of lag which were common then due to having multiple enemies on screen at the same time It can be annoying when it occurs in tense moments like when you have very little

    Original URL path: http://www.squabblebox.co.uk/2015/09/license-to-thrill-teenage-mutant-ninja-turtles-1989/ (2016-04-26)
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  • License to Thrill?: Mortal Kombat vs. DC Universe (2008) | SquabbleBox.co.uk - Entertainment Under Attack
    to the development team then that without the MK series trademark gore that Midway was still able to deliver on whatever promise this mash up may have had Although the fighting presented is set in a three dimensional universe DC Universe feels very 2 D Aside from avoiding barrages of projectiles by side stepping through the arena you won t find yourself manipulating the environments much To be frank there really isn t much reason for MK vs DC to be a 3 D fighter and that s a good thing This feels like classic Mortal Kombat in every sense of the word The fighting is fast and intense and stringing together quick seamless attacks feels immensely satisfying The fights are fast paced and are a far cry from the simple punch kick block formula of the early MK games There is an overwhelming sensation during each fight that these larger than life characters are partaking in huge larger than life battles the epic scale that Midway manages to provide with each individual fight no matter the character selected is astounding Players can enter Klose Kombat mode by simply pressing R1 next to their opponent The camera will zoom in and present a view similar to EA s Fight Night titles This mode is identical to a number of popular boxing games and it plays just like one A total of four successive hits exits Klose Kombat but attacks can be countered which effectively evens out the odds on both sides Free Fall Kombat is one of my favourite additions To describe it best it is reminiscent of Neo and Agent Smith s fight in The Matrix Revolutions when they are tumbling back to solid ground Whichever kombatant is on the offensive will naturally be dishing out the damage and when it becomes available the offensive player can tap R1 to do a special attack that sends their opponent rocketing down to the next arena Test Your Might is a lot like Free Fall Kombat but instead of falling to the next arena the kombatant on the receiving end is sent crashing into a series of walls and ran through several buildings yes buildings before ending up at the next stage Button mashing is a must here as it will increase the amount of damage the offensive kombatant inflicts Character selection is also a plus as there are eleven selectable characters from each camp with two unlockables Darkseid for the DC side and Shao Khan for the MK side The story mode though rather shallow and unfulfilling is something I was grateful for as it introduces something new to a Mortal Kombat game other than the Tower aka Tournament mode or Konquest modes A real story involving both the essential DC and Mortal Kombat characters is presented with some flaws as there really isn t much storytelling going on and a lot of the emphasis is placed on fighting various characters in two out of three rounds without the inclusion

    Original URL path: http://www.squabblebox.co.uk/2015/08/license-to-thrill-mortal-kombat-vs-dc-universe-2008/ (2016-04-26)
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  • License to Thrill?: Star Wars: Shadows of the Empire (1996) | SquabbleBox.co.uk - Entertainment Under Attack
    100 There is also Seeker ammo Flamethrower ammo Pulse ammo Stunner ammo and Disruptor ammo It is important to conserve your stronger types for boss battles as some can be quite tough especially when playing on Hard or Jedi modes Easy and Medium being the other difficulties to choose from Other ship based levels aside from the first is one where Dash and the Outrider must go through an asteroid field similar to that which Han went through in Empire and the final level where you must destroy Prince Xizor s Skyhook There is also a level where Dash rides on a speeder bike like those in Return of the Jedi through Mos Eisley the Dune Sea and Beggar s Canyon in a race to get to Luke Skywalker who is located at Obi Wan s home before a gang of Swoop Bikers do They were hired by Jabba the Hutt under orders from Prince Xizor to assassinate Luke as part of his overall scheme to undermine Darth Vader in the eyes of Palpatine There are a variety of enemies including Stormtroopers Snowtroopers Wampas Imperial Probe Droids TIE Fighters TIE Bombers AT ST s even ones you must fight when not in a ship AT AT s Swoop Bikers and many others You will also face off against characters from the films such as Boba Fett in or out of his ship Slave 1 and bounty hunter IG 88 a droid seen in Empire Strikes Back who is fought in a junkyard on Ord Mantell a planet mentioned by Solo The game has great music with some new compositions composed by Joel McNeely which are taken from the Shadows of the Empire soundtrack based on the novel Of course it includes those original compositions by the great John Williams which are used in the majority of levels and fans of Star Wars will easily figure out which movie and what scene the music being heard is actually from For example in the Hoth Rebel Base level you have the same music that plays at one point during The Battle of Yavin in A New Hope Overall the game isn t amazing but there is still a lot for Star Wars fans to find appealing so it s not a terrible tie in by any means It does have some frustrating moments due to a combination of the controls and mastering them properly causing you to make many mistakes in judgement as to how far you can actually jump without falling to your death As with quite a lot of Nintendo 64 games the graphics have aged and it s certainly not as aesthetically pleasing as titles made nowadays or on the follow up systems afterwards However it s not something that is distracting or ruins the gaming experience If you really enjoyed the Hoth level though and are more interested in that kind of gameplay in an N64 Star Wars game then you will definitely find that in Star Wars

    Original URL path: http://www.squabblebox.co.uk/2015/07/license-to-thrill-star-wars-shadows-of-the-empire-1996/ (2016-04-26)
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  • License to Thrill?: GoldenEye 007 (1997) | SquabbleBox.co.uk - Entertainment Under Attack
    Mode All Guns Infinite Ammo Magnum Bond begins missions with a Cougar Magnum and 200 bullets Laser start every mission with a laser Golden Gun Silver PP7 Gold PP7 Enemy Rockets every enemy has a rocket launcher 2x Rocket Launchers Bond starts missions with a pair of them 2x Grenade Launchers 2x RC P90 2x Throwing Knives 2x Hunting Knives 2x Lasers No Radar disables radar display in multiplayer mode Invincible Mode Bond Invisible Tiny Bond Slow Animation which decreases the enemy s speed of movement as well as cutscenes Fast Animation the opposite of the latter and Turbo Mode which increases Bond s speed This creates a funny moment at the end of the game in the Antenna Cradle mission after 006 and 007 face off where Bond jumps for the landing skids of the helicopter but completely misses and falls to his death If you search for them on Google you can also find some neat tricks to use in the game some for an advantage and others for fun For example in the mission on the train once you get to the final carriage you can increase the time given to use your laser watch on the trap door by lining yourself up in the right position in front of Xenia and moving as close as you can without making Ouromov shoot Natalya then firing at Xenia to effectively kill her This will delay the timer from starting and allow you to get out of the train and escape to safety much sooner A huge factor in the success of GoldenEye and multiplayer games on the Nintendo 64 in general was how the latter portion of the game was executed Nowdays it may seem pretty bland to only be able to play the game with people present in the room with you and only four at that but still it was lots of fun at the time A favourite tactic of mine and I m sure of a lot of other players too is when playing with proximity mines and planting them on respawn spots I had all the spots in every level memorised so I could plant mines there to get double or triple kills Another tactic I would employ is placing a mine in plain view to make the other player think they can just shoot it to blow it up before moving through the area But I had others planted out of sight in a line that aren t too far apart from one another so once they shoot the mine that s in plain sight the player would get blown up in the chain reaction of explosions Since all the other players were in the same room and using the same television to play being able to see exactly where the other players are at any given time by simply looking at their portion of the screen was a great way to ambush them and know exactly where they are In multiplayer mode

    Original URL path: http://www.squabblebox.co.uk/2015/05/license-to-thrill-goldeneye-007-1997/ (2016-04-26)
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  • License to Thrill?: Jurassic Park: The Game (2011) | SquabbleBox.co.uk - Entertainment Under Attack
    staggers right into oncoming headlights The QTEs are reasonably easy here and get you used to the gameplay but not easy enough for it to be a pleasant stroll through the park We continue the story several hours before the arrival of Dr Grant and co following our mysteriously clean shaven less podgy veterinarian from the film Gerry Harding and one of his daughters Jess the other indicated to be Sarah from The Lost World just like the novel From here you will you ll meet up with Nima and when rescue does come you ll meet mercs Billy and Oscar alongside scientist Laura Sorkin All of these characters are thrown in the meat grinder and forced to fight to stay alive With Jurassic Park you will experience the serene tranquil side of the park and areas never before seen with non stop suspense driven set pieces in the vein of what the film had to offer This includes being in the middle of a battle between a T Rex and a Triceratops fighting a Velociraptor with a goddamn buck knife now that is awesome right there and scuba diving in an underwater pool whilst being stalked by an extremely large predator reminiscent of moments from Jaws In fact it is the most intense stage of a game I have played in a long time Laced between the tranquil and not so tranquil moments are touching human beats between characters treated with respect and in a way are far more mature than how the original film dealt with such matters Bits like these just make your purchase absolutely worth it So what about the dinosaurs They are authentic to the original film and rebuilt with careful attention to detail including authentic sounds from the motion picture Breeds that only got a brief appearance such as a Dilophosaurus take a much more prominent role Not only that but we get a few new ones one of them being so badass that even Raptors would avoid them at all costs Troodon These psychotic bastards were secretly bred without permission of John Hammond or Doctor Henry Wu These terrors were made from 100 dino DNA and they re horrifying One scene is so disgusting though cleverly left to your imagination that you almost want to squirm and vomit I won t spoil it but let s just say the new villain takes notes from the Tarantula Hawk Gameplay wise things are very simple You ll get QTEs during a scene which Telltale are very good at especially during stealth missions where you have to be as quiet as possible Unlike most QTEs it feels very natural and rewarding and if you screw up it isn t always an instant death as the game sets up a medal system which gives you a certain amount of tries before game over Other parts involve exploration and puzzle solving looking for clues around your environment and even dialogue choices and how you treat others You can

    Original URL path: http://www.squabblebox.co.uk/2015/03/license-to-thrill-22-jurassic-park-the-game-2011/ (2016-04-26)
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  • License to Thrill: Indiana Jones' Greatest Adventures (1994) | SquabbleBox.co.uk - Entertainment Under Attack
    Indiana Jones game if you didn t have his trusty whip and so Indy s most iconic weapon is available for you to whip it as much as you want so whip it good You can use it on enemies and on certain hooks you see throughout the level in order to get from one ledge to another without falling to your death Other elements in the game are the items you can collect Hearts refill your health gauge and are found scattered in item containers Jewels add points towards your total score Extra Lives are square Dr Jones icons that are often in areas not always obvious to the player Kidnapped Children are only in the Temple of Doom mine levels and they are more valuable than Jewels as they give you even more points towards your total score There is also a password system which uses letters of the Greek Alphabet a nice little reference to Last Crusade There s also three difficulty settings you can choose from Most of the iconic moments from each film are included in the game From Raiders of the Lost Ark you have the giant boulder chasing Indy in Temple of Doom you have the driving levels like the raft down the slopes and the mine cart chase and in Last Crusade you have the tank chase and a biplane dogfight that takes place after the Zeppelin scene in the movie But there are a few moments absent like the truck chase in Raiders or the motorbike pursuit in Last Crusade At certain points you will have to defeat bosses like Toht the swordsman Indy takes out with a single gunshot and Rene Belloq from Raiders but there s also a strong thug you fight that s not in the movie Mola Ram is the only boss from Temple of Doom In the Last Crusade levels the bosses are a member of the Brotherhood of the Cruiciform Sword as well as Colonel Vogel on the tank Walter Donovan is the last boss and you fight him in a his skeletal form which takes great liberty with what happens to Donovan in the film Some things which can be slightly frustrating are moments when you think you re not level with an enemy s line of fire but you are just seemingly a pixel away from it and still get hit There can be some exasperating bits but they are mostly to do with environmental hazards or accidentally missing jumps Another part of Greatest Adventures that can be maddening are the driving levels which are the most challenging in the game and if you die in these stages you have to restart the entire level all over again Overall this game is a pretty faithful adaptation of the films with some additions here and there but nothing that really hurts the proceedings in my view I would definitely recommend playing it if you haven t I would also rank this as one of

    Original URL path: http://www.squabblebox.co.uk/2015/02/license-to-thrill-indiana-jones-greatest-adventures-1994/ (2016-04-26)
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  • License to Thrill?: 007: From Russia with Love (2005) | SquabbleBox.co.uk - Entertainment Under Attack
    Snake used stealth and several well placed stinger rounds Bond gets to strap on the infamous Thunderball jetpack complete with rocket launchers That s right you are not high right now I did indeed say COMPLETE WITH ROCKET LAUNCHERS What more do you want than a jetpack clad James Bond who can fire rockets All your schoolyard action toy fantasies have now come to life After you take down the helicopter and miraculously save the girl she asks you who you are and you calmly reply The name s Bond James Bond This is followed by the famous theme and gun barrel hello Bondgasmic In one fell swoop this game just completely redeemed itself While the plot takes more liberties than the American government it doesn t completely stray from the plot The next level is the famous hedge maze scene from the beginning of the film where you play the fake Bond how does this make sense to teach you about the solid stealth and melee combat techniques which have been improved since Everything or Nothing s button mashing Later we get training for the laser watch from Q branch and also get to drive around Istanbul which is near enough impossible due to the way the developers have set up the controls EA have stretched out From Russia with Love into an all out action thrill ride and while it doesn t really constitute as the motion picture anymore it does its best to create an adaptation of the film And it does it reasonably well especially compared to the million and one other shitty film to game translations The graphics meanwhile are nothing to shout about As I said earlier it suffers from oddly proportioned people and a reasonably uninspiring visual presentation which isn t offensive but isn t truly impressive when compared to visuals capable by 2005 on sixth generation consoles Some of the most impressive moments come in the details such as Connery s likeness which is key One can imagine if the game came out today something similar to motion capture and those 3D facial reconstructions used to bring Tupac back from the dead would have been used In all honesty the visual enhancements of today would have brought the game up a notch in authenticity and love But there s one thing I have been holding off on during this review and its the all important voice of James Bond 007 himself Connery reprised the role one last time as the swinging spy which was his last major acting role ever Although his voice doesn t sound as youthful as it once did nor does his performance seem as cool calm and collected as it did in 1963 His presence still manages to add a sense of class to the game though Just as Connery bought class to an arguably lacklustre Bond outing which was made worse by the horrible over dubbing films suffered from back then But I cannot stress how good

    Original URL path: http://www.squabblebox.co.uk/2015/01/license-to-thrill-007-from-russia-with-love-2005/ (2016-04-26)
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web-archive-uk.com, 2016-10-24