Web directory, archive
Search web-archive-uk.com:

Find domain in archive system:
web-archive-uk.com » UK » S » SQUABBLEBOX.CO.UK

Total: 453

Choose link from "Titles, links and description words view":

Or switch to "Titles and links view".
  • License to Thrill? | SquabbleBox.co.uk - Entertainment Under Attack - Part 3
    game read more LICENSE TO THRILL 19 Stranglehold 2007 May 2 2013 at 6 13 pm Games License to Thrill 1 comment John Woo s action classic Hard Boiled gets a digital sequel read more LICENSE TO THRILL 18 Wanted Weapons of Fate 2009 April 8 2013 at 7 51 pm Games License to Thrill 0 comments Mark Millar s comic book not only spawned a movie but a video game based on said movie But is it any good read more LICENSE TO THRILL 17 Saw 2009 March 24 2013 at 9 54 am Games License to Thrill 0 comments Jigsaw couldn t finish his dastardly games without releasing one for the PS3 and 360 read more LICENSE TO THRILL 14 Quantum of Solace 2008 February 14 2013 at 1 35 am Games License to Thrill 0 comments Premium Bond read more LICENSE TO THRILL 13 50 Cent Blood on the Sand 2009 January 31 2013 at 8 17 pm Features Games License to Thrill 0 comments Fiddy shades of shit read more LICENSE TO THRILL 12 Spider Man Shattered Dimensions 2010 January 2 2013 at 3 39 pm Features Games License to Thrill 0 comments How does this multiverse adventure for Spidey fare on the DS read more Previous 1 2 3 Movie Squabbles CULT CORNER The Return of the Living Dead 1985 SEQUELISED RoboCop 3 1993 REVIEW The Jungle Book 2016 LICENSE TO THRILL The Mask 1995 SquabbleCast 17 20 Years in Raccoon City Gaming Squabbles GAMING GREATS L A Noire 2011 LICENSE TO THRILL The Mask 1995 SquabbleCast 17 20 Years in Raccoon City GAMING GREATS Super Mario Sunshine 2002 GAMING GREATS The Secret of Monkey Island 1990 Podcast Squabbles TV Squabbles TV GEMS Cockroaches 2015 SquabbleCast 16 Batfan v Superfan TV GEMS Marvel s Daredevil

    Original URL path: http://www.squabblebox.co.uk/category/license-to-thrill/page/3/ (2016-04-26)
    Open archived version from archive

  • Review: Super Mario Maker (2015) | SquabbleBox.co.uk - Entertainment Under Attack
    really makes this title special and it s always satisfying to see a level you create come to life and be played by you your friends or others In the beginning you will start off with only a few things to use for creation and you will gradually receive more the further you play At first launch it had a strange progression in terms of unlocking all the tools which took nine days Since it was patched you can get them in one day as long as you dedicate yourself to creating levels and using all the available tools at your disposal Having four different formats further expands the vast amount of possibilities in how you can create levels as not only are they different aesthetically but they re also distinct in terms of gameplay If you want to create something with a huge emphasis on wall jumping N SMBU is the format for you and if you want old school traditional platforming the original SMB is the most suitable Each format also has its own unique items further expanding level designing possibilities You can only get the cape in World and other particular items are exclusive to one look Super Mario Maker is also a game that is pretty much on par with Mario Kart and Super Smash Bros i n terms of social interaction It is the type of title where you and your friends sit on a couch and play together having a lot of laughs playing through levels you ve created usually unfair and near impossible to complete A small but very appreciated detail with creating and sharing is that you have to complete it yourself before it can be uploaded online which filters any intentionally nefarious or impossible to complete creations Speaking of the online aspect you can play levels from other players worldwide as well as being able to download a course that you enjoyed While you will come across on the fly mediocrities or ones for the sake of sadism there are a lot of levels that are just incredibly designed and match up with what Nintendo usually makes You can also follow creators who have consistently brilliant levels bringing more and more content into this seemingly endless game Being a very open and socially driven title there are some single player aspects in it that are for the most part easy to ignore and forget The most notable one is the 100 Mario Challenge where you can play through a series of randomised user created levels This will let you unlock mystery mushrooms where you can play pixelate versions of Nintendo characters Of course if you have an Amiibo collection you can pretty much get them all Unlike other Amiibo hungry titles looking at you Splatoon you can unlock these skins without even owning a single figure For myself I only have a Lucina Amiibo so that is the only one I have unlocked so far There was no game more fitting

    Original URL path: http://www.squabblebox.co.uk/2015/10/review-super-mario-maker-2015/ (2016-04-26)
    Open archived version from archive

  • Review: Splatoon (2015) | SquabbleBox.co.uk - Entertainment Under Attack
    enough to not stop playing for hours on end Classes are determined by the weapon your Inkling is holding which comes in four types the Shooter which is the regular automatic gun with medium range the Roller a short range melee weapon that lets you cover a wide area of the turf the Charger a long range sniper like gun that can provide a huge strip of ink and the Blaster a one hit kill sorry splat weapon with a slow fire rate Each type has a variation with different stats effects and sub weapons ranging from bombs to automated turrets If you continue covering up territory you will eventually gain a special weapon that can cover a huge range of turf similar to Call of Duty s killstreak rewards minus the annoying attack helicopter The most impressive aspect of the weapons is that using them strategically is more important than how impressive the stats are leading to a surprisingly balanced experience Even if you are facing a higher level player than you as long as you know how your weapon works to your advantage you can dominate easily regardless of how expensive and strong their gear and weapons are The downside to its great multiplayer feature is that the matchmaking is completely out of your control From the get go maps are randomised from two choices and these areas won t change until a certain amount of time Not only that the map selection is rather sparse as of the moment Also having only three battle modes Regular Ranked and Splat Zone as of now is very barebones Since Nintendo has been updating it regularly with free DLC this content drought problem should be fixed very soon Of course Splatoon has its own single player campaign just to add a bit of value to the game Unfortunately it is nothing like the hectic and chaotically fun multiplayer as it is slow lacks in pace and gets tedious quite quickly It involves you jumping from platform to platform ala Super Mario Galaxy and clearing out octopus like enemies with somewhat interesting platforming and shooting puzzles in between To add bitterness to an already boring feature a lot of single player content is locked out unless you have an Inkling amiibo meaning you have to spend an additional 11 just to unlock new challenges And good luck in finding these as they are rare and quite hard to find one that isn t inflated to 20 or more Control and performance wise it plays and runs like a dream It has a consistent 60fps on both multiplayer and single player reliable matchmaking connection and very adjustable controls I would recommend using the WiiU s gyro controls as aiming is smoother than the standard right stick targeting It takes a bit of getting used to at first but it s a more recommended option In the end Nintendo hasn t lost its touch in delivering that three letter word fun Despite a

    Original URL path: http://www.squabblebox.co.uk/2015/06/review-splatoon-2015/ (2016-04-26)
    Open archived version from archive

  • Review: Super Smash Bros. (2014) | SquabbleBox.co.uk - Entertainment Under Attack
    and edge hogging to add to the pace There are a few returning characters that have been either bumped up in power or nerfed to make the roster more balanced which is a good and bad thing since some characters are overused or never used in terms of local and online multiplayer A must have for any Smash title is content Despite the lack of an Adventure mode old ones like Classic All Stars and Stadium games Multi Man Smash and Home Run Contest return with the addition of a coin and trophy collecting mode called Trophy Rush They are fun enough to hold over the single player experience One new notable mode is the 3DS exclusive Smash Run where you go through a randomly generated level and collect as many swag like trophies and Mii costumes as you can as well as building upgrades for your character in preparation for an ending fight with equally beefed up characters when the timer runs out It s a fantastic and fun addition that almost makes up for the absence of an Adventure mode and it s a lot better when you have friends with you to make the run much more interesting Competitive multiplayer is where the series truly shines when it comes to its overall appeal Being a handheld version local play requires a friend to own a 3DS and a copy of the game which makes it difficult to have the renowned four player smash fight or do co op in modes like All Stars and Smash Run To make up for this online multiplayer returns from Brawl and while it s fun fighting strangers from across the world it s surprisingly lacklustre The online could ve benefited from having the co op modes like Smash Run which are unfortunately local multiplayer only Not to mention that the lag that made Brawl unbearable to play online is still a problem here and it occurs the most when you are in four player fights Hopefully it will be fixed with a future update The local multiplayer if you manage to get at least one or more friends with a copy of Smash is still as great as ever The character based stages are much fewer than previous entries and some of them are exclusively for the 3DS version Most of them are returning from Melee and Brawl though some of the new stages felt recycled from previous ones and the really unique stages are few and far between Still thirty four is a good amount and they are varied enough to warrant different approaches to how you fight They did get rid of previous staple options like Coin and Health battle though they weren t as popular as the default Smash and Stock modes so it isn t a big deal I m also guessing that Tournament is not here because it would be more beneficial to the console version Another previous option that was removed is the Special mode

    Original URL path: http://www.squabblebox.co.uk/2014/10/review-super-smash-bros-2014/ (2016-04-26)
    Open archived version from archive

  • Review: Something Sticky (2014) | SquabbleBox.co.uk - Entertainment Under Attack
    its influences of classic and retro SNES and Nintendo games wholeheartedly on its green sleeve revelling in beguilement and enjoyment rather then striving for vision and ingenuity With simplistic controls and pick up and play gameplay Something Sticky is extraordinarily fair and precise There are no randomly inescapable patterns or run ending collision detection issues here Whatever the score is on the screen when your little green friend inevitably finds his demise it s an insignia an immutable assessment of your skill and focus It is in this regard that Something Sticky finds its true success and one that can help establish itself as an efficacious force on the mobile gaming market There is no pretence no story no ad ons or in game purchases and absolutely no reason but your own limitations as to why the number on screen can t get any bigger Maybe it won t appeal to some but it did to me and once I had vowed to walk its walk Something Sticky took me to an exasperatingly addictive place The inevitability of defeat for the slightest mistakes creates a tautness that s difficult to put into words For a while you feel accomplished when you hit triple digits struggling to evade each passing bomb from the next It feels like playing Doodle Jump for the first time soaring up a never ending series of platforms without falling Not long after though and you discover your rhythm has clicked and getting further and further up becomes easier It s addictive form will pull you back for one more go and then another and so on before that one fortuitous run will see you staying so mentally dialled into the challenge that you will realise you have forgotten to breath As a debut from newly formed Steele Studios Something Sticky is a solid effort at establishing an old fashioned pick up and play achieve that higher score game It is entirely genuine and honest with its premise and completely uninterested in giving players an experience of mechanical mastery Without any variation and deviation from its own form Something Sticky instead prays on the gamer s obsessive nature to outdo their friends and themselves Emphasising that skill and gaming ability shouldn t have to come at the expense of creative possibility this new endeavour available on Android and Google Play proves that a no frills approach and exacting relentlessly repetitious gameplay can create an overly addictive distraction for mobile gamers and retro fans alike Related Squabbles REVIEW Super Smash Bros 2014 REVIEW Fire Emblem Awakening 2013 GAMING GREATS Tetris 1989 REVIEW The Plan 2014 REVIEW The Walking Dead Season Two Episode 1 All That Remains 2013 REVIEW BioShock Infinite 2013 REVIEW Tomb Raider 2013 REVIEW Beyond Two Souls 2013 REVIEW Grand Theft Auto V 2013 Lewis Edwards Journalism graduate sports enthusiast musician and writer More Posts Tags Angry Birds Doodle Jump Flappy Bird GameMaker Studio Snake Something Sticky Something Sticky 2014 Something Sticky Android Game Something Sticky

    Original URL path: http://www.squabblebox.co.uk/2014/09/review-something-sticky-2014/ (2016-04-26)
    Open archived version from archive

  • Review: Titanfall (2014) | SquabbleBox.co.uk - Entertainment Under Attack
    and gorgeous environments bestowed for all to see though due to the chaotic carnage proceeding you probably won t have too much time to take it all in On looks alone Respawn s debut is a gorgeous looking attempt However it doesn t feel like a truly next generation benchmark setter especially with the potential capabilities of the new consoles The graphics max out as expected in alluring beauty with HDR lighting and polished detail but the game itself doesn t incorporate particular features that would have elevated Titanfall to the top of the tree of current online shoot em ups No destructive scenery evolving maps or even any movement of terrain or vegetation Okay that might be asking too much of a first endeavour from Respawn but they may have missed a trick in fundamentally separating Titanfall from other multiplayer based shooters such as Battlefield or Call of Duty Because of this visually speaking Titanfall is more evolutionary rather than revolutionary Another criticism of Titanfall is the game s unimaginative inclusion of tried and tested multiplayer modes Again Respawn have missed a trick here in really aiding the game s next generation feel with structures and modes that remain all too recognisable and too convenient compared to its blistering and innovative gameplay Attrition is basically Deathmatch Capture the Flag is available on nearly every single first person shooter and Pilot Hunter is just Deathmatch where players can only gain points by killing other pilots rather than destroying Titans and grunts The most inventive mode available is the Last Titan Standing option which puts players in a Titan as soon as the game commences with the aim to kill off your opponents and remain as the only Titan still operating Including traditional multiplayer modes isn t the worst idea imaginable and it s never bad to feel nostalgic and to reminisce over classic tropes but the lack of originality in Titanfall s multiplayer is another deficiency that holds it back from becoming a revolutionary game Overall though the underlying experience of playing Titanfall is one of revitalisation and reinvigoration taking a familiar FPS formula and making it feel contemporary and dynamic Still it s a shame it relies so profoundly on the conventional The game modes arsenal and sprint speed are all derived from some of the most successful online shooters of recent times but by renovating the way you move across maps Titanfall fully reinvents what it feels like to play and compete in a recreational shooter It ticks all the boxes on how a game should be fun easily accessible and worthy enough for you to come back for more The high octane action intertwines fantastically well with the muscular tactical Titan battles creating mass scaled skirmishes that prosper in indulgence and possibility Titanfall though not as significant as expected before its release is still a commendable surge forward for the online shooter combining the energetic and new with the tried and sincere to establish something extremely fun

    Original URL path: http://www.squabblebox.co.uk/2014/06/review-titanfall-2014/ (2016-04-26)
    Open archived version from archive

  • Review: The Plan (2014) | SquabbleBox.co.uk - Entertainment Under Attack
    sense of boss fights levels achievements and most importantly character progression Let s face it the central and only character of the game is a simple fly a creature which has little to no personality in real life and this is the concept The Plan very cleverly plays with Throughout the game I was left thinking what am I doing Where on earth am I supposed to be going And after a while I realised the game was doing it on purpose It puts you into the mind of a fly asking itself the exact same questions Eventually the insect gets further and further away so it becomes harder to see it clearly and I can guarantee at this point you ll become entranced by the fly s woes especially in seeing how small it is and the struggles it has to combat You lean forward in your seat as you try to find the little bugger and that is what this game is all about It wants to make you think it wants to make you appreciate your lot and more importantly it wants you to understand the complexities of life What games do you know of where the main character is questioning the meaning of existence or more specifically their personal purpose Most characters in games come across a moment where they ponder what their meaning is allowing them to develop Also what games do you know of where the main character is met with a series of challenges in life not just to vary the gameplay but to also keep the player entertained What makes The Plan so different is that these challenges come in a natural and elemental form To me while it is in a unique format The Plan is a very entertaining title as it makes the player think and connect with the character Yes the protagonist happens to be a fly but it makes you think deeply Would I say the game changed my life Most definitely not This is just my personal opinion at the end of the day and if you want a bog standard review I would say the game is not very stimulating It does little to challenge and the core gameplay isn t very impressive but I wanted to stick it out to the end and see the results That s great considering the amount of games I can t be bothered with almost halfway through resulting in me putting the controller down and walking away The Plan is definitely worth a play for those seeking a slower paced alternative to the mainstream games on the market Plus its free which is always a bonus and it doesn t take forever to complete leading to a shocker of an ending there s a titbit for you Play it and see where I m coming from Related Squabbles Next Gen Buyer s Guide 2013 REVIEW Tomb Raider 2013 REVIEW Something Sticky 2014 REVIEW The Legend of Zelda A Link

    Original URL path: http://www.squabblebox.co.uk/2014/06/review-the-plan-2014/ (2016-04-26)
    Open archived version from archive

  • Review: The Walking Dead: Season Two, Episode 2 - "A House Divided" (2014) | SquabbleBox.co.uk - Entertainment Under Attack
    instalment New revelations about these people are discovered through tightly scripted and well acted scenes of dialogue and they always feel heavy in weight as the story builds up to the climax Clementine is still the brave cynical and precocious eleven year old from last time and it is still entirely up to you on how she acts around people even if she sees an old familiar face that you thought had perished We also get to meet the season s villain Carver masterfully voiced by Michael Madsen and he s one of the main factors for why this episode is so great His gravelly voice keen intellect and sinister nature paints him as an intimidating and unnerving character when you meet him and how the other characters describe him makes him a looming presence throughout The issue of trust has always been a recurring theme in the entire Walking Dead mythos and this episode expands it by delving further into why it is essential The episode also explores the notion of staying in the past or moving on to the future and the importance of getting close to another human being These are prominent themes when the timed choices pop up in character building conversations or several crucial plot moments There are genuinely head scratching nail biting decisions when Clementine finds out secrets about the group and she has the choice of using such volatile information to either keep or destroy someone s loyalty to save her skin or protect someone else s This entry has a better balance of action and dialogue in contrast to the set piece heavy first episode as each scene doesn t feel drawn out like last time The series technical issues like awkward scene transitions and slight texture pop ins are still here but they never interrupt the episode s enjoyability Telltale Games has really upped the ante with this episodic release and it is difficult to hold back anticipation for the next chapter Four months is quite a long wait but because this pit stop is so good it will be well worth it I look forward to episode three with very high expectations Related Squabbles REVIEW The Walking Dead Season Two Episode 1 All That Remains 2013 GAMING GREATS Heavy Rain 2010 REVIEW The Last of Us 2013 LICENSE TO THRILL Jurassic Park The Game 2011 E3 2013 Microsoft R G s Top 10 Games of 2014 THE COMIC COMPENDIUM 46 Super Dinosaur 2011 THE COMIC COMPENDIUM 4 The Walking Dead Volume 1 Days Gone Bye 2003 REVIEW World War Z 2013 R G Villanueva Contributing game and film writer for SquabbleBox Occasional DJ and instrumentalist amateur programmer all around lazy guy More Posts Tags A House Divided Michael Madsen Telltale Telltale Games The Walking Dead The Walking Dead A House Divided Review The Walking Dead Game The Walking Dead Season Two The Walking Dead Season 2 Episode 2 A House Divided 2014 Share this post Tweet Previous Article REVIEW Drowners

    Original URL path: http://www.squabblebox.co.uk/2014/03/review-the-walking-dead-season-two-episode-2-a-house-divided-2014/ (2016-04-26)
    Open archived version from archive

web-archive-uk.com, 2016-10-28