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  • Irregular Miniatures 25mm Malburians
    Comfort transport your troops in safety Sabretooth Games The Square Posters banners and flags for your games Peter Pig Massive range of 15mm World War 2 Warhammer Brettonians SAS from Brooks miniatures Mordor Orcs from GW Jenesis fantasy Age of Marlborough 15mm Austrians from Lancashire Games Big Greeks from Irregular Miniatures Games Workshop Return of the King Strategy Battlegame Games Workshop Lord of the Rings Heroes of the West Baccus 6mm Seven Years War French Force of Arms Vietnam Ground Zero Games Star Grunt Baccus 6mm Persians Games Workshop Knights of Minas Tirith Gripping Beast Velites Newbold World Velvet Glove Command Gripping Beast Republican Roman Allies Games Workshop Barrow Downs Vendel Macedonian Command Chariots of War Slitherine Software Games Workshop Warhammer 40K Cadians Front Rank New Napoleonics Fast naval wargames rules War Cry Fantasy card game Baccus Seven Years War in 6mm Cotton Jim s Flags Shadow and Flame Games Workshop Sash and Sabre Castings ACW Amazon Legends of Araby Crusader Spanish Medieval Kallistra 10mm Fantasy Newbold World Iron Fist Reiver Sedgemoor Mo Fo Miniatures Baccus Samurai Dixons Miniatures Vikings and Samurai Battlecards World Conflict Shieldwall A fascinating boardgame Games Workshop Lizardmen Games Workshop Battlefleet Gothic Westwind Dwarf Wars Redoubt French Indian Wars Range Games Workshop The Two Towers Crusader Normans and WW2 in 28mm Bachus 6mm Poles A B Figures 1 76th WW2 Tommies T F T Industries Sci Fi Terrain Brooks Miniatures Genforce Gladiator Anglo Danes IT Miniatures Senussi Revolt Gladiator Miniatures Three Musketeers Robin Hood Parkfield Miniatures Glorious Revolution Brooks Miniatures Afghans Grubby Tanks Italian Paratroops Amazon ferocious priests Chiltern Miniatures Renegade West Wind Samurai Wars Baccus Napoleonics Hordes and Heroes from Kallistra Crusader Miniatures Normans Grubby Tanks Amazon female gladiator Lancashire Games Dacians B B Samurai Brooks Miniatures Front Rank Netherlands and Nassau Dacians from Lancashire

    Original URL path: http://www.wargames.co.uk/ProductReviews/Review/Review.html (2016-02-16)
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  • Weapons
    they count as winded Manoeuvre Turning about or to flank Cavalry deduct 150mm 60m Infantry deduct 50mm 20m Both are unformed when doing so Changing frontage No troops may move more than half their normal distance in any change of formation When adjusting frontages do not deduct for turning Wheeling All troops in open order wheel at full speed All other troops wheel at half speed To wheel one flank remains stationary while the other moves Mounting and Dismounting Mounting or dismounting and deploying takes half a move 1 figure in 5 must hold the animals Terrain Open Woods Infantry in order or open order move at full speed Infantry in close order and all cavalry move at half speed Transport may only move along paths Close Woods Infantry in order or open order move at half speed Other infantry at quarter speed Cavalry and transport move only along paths Marshes Unprotected and protected infantry move at half speed Other troops move at quarter speed Transport may not cross marshes except by paths Low Hills These present no difficulty to movement High Hills All infantry move at half speed All cavalry move at quarter speed Transport moves at quarter speed Cliffs Infantry without metal armour and in order or open order move at quarter speed No other troops may move Linear Obstacles Infantry deduct 100mm 40m from their move to cross Cavalry deduct 150rnm 6Om from their move to cross Transport may only cross at bridges or gaps Water Troops wading through water do so at quarter speed If it has been decided that certain section of water are crossable only by swimming then unprotected infantry and cavalry on unbarded horses may cross at quarter speed Charges A charge is any move intended to bring or bringing contact with the enemy in that move As such it must be announced before any other actions Charges may only be announced against a specific enemy within charge reach of a unit and visible to it at the beginning of a move If the unit fails to make contact it must nevertheless move the full extent of its movement allowance In a charge troops move their normal move and then all shooting and morale tests in that order resulting are worked out Once this is done the charge bonus is added and any resultant impacts are worked out If a body of troops reaches its enemy within the normal move then the charged troops may not shoot There are 3 other occasions in which a charge may be made i Mounted infantry may use a charge bonus in a move in which they intend to dismount in order to seize a position or make an attack ii Mounted messengers may use a charge bonus in any move regardless of other considerations iii Open order infantry may move at charge speed every alternate move Reactions to charges Any troops charged must either stand evade or counter charge Counter charges These must be declared and launched as soon as the troops in question have finished their reaction time If contacted before this they may not counter charge Evading Skirmishers on foot If charged by any cavalry or infantry in order or close order they must evade If charged by enemy infantry in open order they may evade or they may attempt to stand or counter charge Mounted skirmishers If charged they may evade or they may attempt to stand or counter charge Troops evading move up to a normal move directly away from the attack ignoring deductions for turning and end up facing away from the enemy Evading troops who fail to outdistance pursuit are caught with their backs turned Missile armed troops who cannot shoot all round may not shoot during an evade move Interpenetntion Sub units are allowed to interpenetrate the formation of their parent body without penalty In all other cases interpenetration may not be voluntary i e it may only occur as the result of a break in close combat or a morale reaction and in these cases lighter troops may not penetrate the formation of heavier Loss of Formation A unit is termed unformed if it falls into one of the following categories Infantry charged by cavalry while moving Cavalry charged while stationary Troops still unrallied after a rout pursuit melee unsuccessful charge All troops crossing linear obstacles or wading or swimming or climbing cliffs Troops charged in flank or rear whilst frontally engaged or changing formation Close order infantry and any pikemen or cavalry moving in woods marshes or villages or on high hills Unformed troops manoeuvre at half normal rate and fight or shoot in one rank only without any benefit of any supporting ranks Loss of formation lasts for the whole move in which the cause is applicable and continues if troops am unformed ml pushed back in close combat Rallying and Reforming After a melee pursuit unsuccessful charge or break situation troops will need to rally and reform While rallying troops may not advance but may retire at normal speed They may shoot counting as unformed and are unformed in close combat The following table shows the time in moves taken to rally after various actions A Class B C Class D Class Infantry after a melee or charge 1 1 2 Infantry after a pursuit 1 2 3 Cavalry after a melee or charge 2 3 4 Cavalry after a pursuit 2 3 4 All troops after having been broken 2 3 4 Morale Distraction Factors reflect factors which impair the morale and fighting efficiency of a unit Add up all relevant factors from the list below and this distraction total will affect morale and combat This factor counts double for any unit with 10 or less current figures It only counts for units with 50 or more figures per two figures removed Distraction Factors Morale Values each figure removed this move as a result of shooting Troops Morale Value If the unit is unformed A Class 4 If the unit is shot at from or has an enemy within charge reach behind its flank B Class 3 Missile troops or skirmishers on foot charged by or in contact with cavalry C Class 2 Missile troops or skirmishers in close contact with or charged by an enemy unit D Class 0 Shock troops under fire while standing or retiring All troops add their MV to all morale scores Morale Tests Morale tests are taken by Leader figures on behalf of their units Unit Leaders test when Mercenary or Regular troops declaring a charge against or being charged by any unit Mercenary or Regular troops declaring a charge against or being charged by any unit Another unit in their Battal breaks or passes in rout The unit suffers 10 casualties in 1 move The unit loses a round of close combat A unit is attempting to rally after routing The first time a Feudal or Knightly Battal comes within a normal move plus a charge move of the enemy During any subsequent move in which a unit of Knights or Feudal shock troops does not advance at over half speed Army leaders may take tests as a Battal Leader if commanding a Battal Army or Battal Leaders may take tests as a Unit Leaders if commanding a unit Army Leaders test when 1 or more of their Battals is driven from the field The test is taken for the unit the Leader is with or the nearest unit to him and affects the whole army Battal Leaders or staff officers test when their major unit breaks or a Battal adjacent to his breaks or is broken The test is taken for the unit the Leader is with or the nearest unit to him and affects the whole Battal To Test Morale Throw two dice and add the unit s MV and add or deduct as below Finally add or deduct the leader s Cv and consult the Morale results table BAND ONE All units add or deduct or factors in this band Major unit testing 1 Each distraction factor 1 Army or Battal leader with unit 1 For each point lost in melee 1 Unit in cover 2 BAND TWO Units only count the relevant the factors in this band if the other unit referred to is their peer Friendly unit within 1 move of their flank 1 Unit charged by or in contact with enemy 1 Rear support by friendly unit 2 Missile or skirmisher unit charged by or in contact with enemy 1 Each enemy unit routing within 500mm 200m 1 Foot unit lacking polearms or spears charged by or in contact with enemy cavalry 1 Enemy retiring within 500mm 200m 1 Enemy to rear and in charge reach or shooting at them 2 Any Friendly unit retiring within 500mm 200m 1 Each friendly unit routing within 500mm 200m 1 Morale Results Knightly Feudal Mercenary Soldier Result 15 15 18 16 Over Confident Shock troops advance directly towards the nearest enemy for two periods charging if possible Missile troops or skirmishers close to effective range and shoot 10 to 14 10 to 14 11 to 17 10 to 15 Confident All troops proceed with their orders 6 to 9 7 to 9 6 to 10 6 to 9 Cautious No troops will charge their social superiors Missile troops or skirmishers will halt to shoot when in effective range 4 to 5 5 to 6 4 to 5 4 to 5 Unsteady No troops may advance save that shock troops may test to counter a charge 2 to 3 3 to 4 2 to 3 2 to 3 Shaken Troops retire 1 period Shock troops turn if charged or stand if in contact Others break if in contact or charged 0 to 1 0 to 2 0 to 1 0 to 1 Demoralised All troops break if charged or in contact otherwise retire for one period Any minus Any minus Any minus Any minus Routed All troops rout When an Feudal or Knightly unit or Battal breaks in rout it can only be rallied by a Leader Figure of a higher social status than its current or ex leader moving into contact with it To rally the unit it must then pass a standard morale test A Mercenary or Regular unit may attempt to rally as soon as it passes friendly troops within 250mm 100m who are facing the enemy and who s morale is at least Confident Leader Casualties When a Knightly or Feudal unit s leader is killed or taken throw 1 dice and add the CV of the leader and the unit s MV Add 1 if the unit is Knightly and deduct 1 if Feudal If the score is 11 or under the unit breaks in rout If the score is 12 or higher the unit will seek revenge attacking the nearest enemy at all times and never needing to take another morale test of any kind If the Leader killed or taken is an Army or Battal Leader then his troops will fight on if the unit testing passed the test but join in the rout if they break When a Mercenary unit s leader is killed or taken the band will withdraw from the field facing any attacks but taking no more morale tests If a Mercenary Army or Battal Leader is killed or taken his whole Army or Battal will act in the same way The CV of a regular unit is assumed to reflect its chain of command and as such when a regular leader is killed or taken he is assumed to be replaced by a subordinate When a Regular Battal or Army Leaders is killed or taken When a Knightly or Feudal unit s leader is killed or taken throw 1 dice and add the CV of the leader and the unit s MV If the score is 10 or higher the Army or Battal will fight on as normal if the score is lower they will withdraw from the field Risk to Leaders When a unit takes casualties from missile fire or in melee there is a risk that the Leader figure will be amongst the casualties Throw one decimal die for each figure removed If the score of any of them is equal to the Leader s Cv then he is a potential casualty Throw a second die for each potential leader casualty and consult the results below Die Roll Result 1 Leader killed 2 Leader seriously wounded and must leave the field 3 Leader slightly wounded Cv1 must leave the field others no effect 4 to 9 No effect 0 Leader taken if in Close combat Shooting Troops Eligib1e to shoot Shooting takes place throughout the move and is worked out at any time during the move at which the target is in range as long as other considerations listed below are complied with Troops may shoot in an arc of 45 degrees to either side of a line perpendicular to the front of their base The exception to this is mounted missile troops in open order who may shoot all round Two ranks of infantry or cavalry may fire direct No indirect fire is allowed Shooting is assumed to take place throughout the move and so troops who cannot shoot during the whole move may be penalised Windlass and repeating crossbowmen may not shoot and move Stirrup crossbowmen may move at at quarter speed and shoot Other infantry may move at half speed forwards and shoot Open order mounted troops may move in any direction and shoot Other mounted troops may at full speed forwards and shoot No troops may shoot during charge or counter charge move No troops may shoot at an enemy in base to base contact with their own side No troops save the pursuers may shoot at routed troops or their pursuers during a move in any part of which the two were in contact Target Priorities Troops must engage the target which has the highest priority in the list below 1 An enemy advancing upon them and within charge reach 2 An enemy of at least half their own strength shooting at them at effective range 3 An enemy they are ordered to engage as a priority 4 The nearest enemy Ranges Troops may shoot within the following ranges Weapon Long Range Effective Range Foot Longbow 600mm 240m 250mm 100m Foot Composite Bow 600mm 240m 250mm 100m Foot Bow 500mm 200m 250mm 100m Cranquine 600mm 240m 300mm 120m Arbalest 600mm 240m 250mm 100m Repeating Crossbow 500mm 200m 250mm 100m Sling 300mm 120m 200mm 80m Staff sling 500mm 200m 200mm 80m Javelin 100mm 40m All Mounted Bows or Crossbows 500mm 200m 200mm 80m Weapon Factors Each group of weapons recognised by the rules has been allocated a weapon factor To find the effect of missile fire read across from the appropriate weapon to the column concerning the standard of protection of the target This basic factor will be modified by tactical and other factors listed below to give a final shooting factor Weapons at long range UC UI or PC PI AC HC AI FC HI HCb FI FCb Staffsling 1 1 1 0 0 0 Cranquine or Sling 1 1 0 1 2 4 Arbalset 2 2 1 0 2 5 Longbow 3 2 1 1 2 3 Other weapons 3 2 1 0 4 NE Weapons effective range Longbow 7 6 4 2 1 0 Composite Bow 7 5 3 1 0 2 Cranquine or Staffsling 3 3 3 2 2 2 Arbalest or Sling 4 4 3 2 1 0 Other Weapons 8 5 2 0 2 4 Tactical Factors Target not in range for whole move 2 Mass target 2 Target moved 150mm 60m or more 2 Target Surprised 2 Target in partial cover 2 Target shieldless 2 Target in full cover 2 Target in open order at 150mm 60m or over 2 All applicable factors are cumulative Random Factor Each time a unit shoots throw one die and modify the weapon factor as follows Die Score A Class B or C Class D Class 1 1 2 2 2 0 1 1 3 or 4 0 0 0 5 1 1 0 6 2 2 1 Close Combat Close combat is divided between two types of situations impact melee where combat is along a recognisable line and mixed melee where both sides have intermingled In close combat both sides look up the combat factors in the appropriate table below modify them by the relevant tactical and random factors and then check them off against the number of men fighting in the casualty table Impact melee This is the result of a charge or pursuit except where two bodies of formed troops in close or loose order do battle along a recognisable line Where a body of close order or loose order troops contacts or is contacted by an open order enemy it is at the discretion of the close loose order player to elect an Impact or Mixed Melee Troops Entitled to Fight i n Impact Melees are figures in base to base contact with the enemy and one overlapping on each side Mixed melee Mixed Melee is any close contact situation not described in Impact above usually a continuing combat situation where both sides have become intermingled Any combat resulting from the clash of two unformed or open order bodies is automatically a Mixed Melee Troops Entitled to Fight i n Mixed Melees are figures in base to base contact with the enemy and one overlapping on each side plus all the figures directly behind them in a second rank Impact melee Weapon Factors against Cavalry UC PC AC HC HCb FC FCb Cavalry Lance 7 7 6 5 5 4 4 Cavalry Spear 8 6 4 3 3 2 2 Other Cavalry Weapon 6 5 3 2 2 1 1 Infantry Spears or Pikes 8 6 5 4 2 3 2 Infantry Pole Arms 7 6 5 4 3 4 3 Other Infantry Weapons 4 3 2 1 0 1 0 Weapon Factors against Infantry UI PI AI HI FI Cavalry Lance 7 7 6 5 4 Cavalry Spear 7 6 5 3 2 Other Cavalry Weapon 4 3 2 1 0 Infantry Spears or Pikes 7 6 4 3 2 Infantry Pole Arms 6 6 5 5 4 Other Infantry Weapons 4 3 2 1 0 Tactical Factors Cavalry Charging at the gallop against other cavalry or against infantry not armed with pole arms spears or pikes 2 Supported by a second rank of Close order cavalry or Close order Infantry with pole arms spears or pikes 2 Cavalry charging onto formed Close order Infantry with pole arms spears or pikes 2 Enemy unformed 2 Enemy in cover 2 Uphill of enemy 2 Tired or Winded troops 2 Advancing 2 Each Distraction Factor 1 Enthusiastic 1 Fresh troops 1 Knights 1 The Results of Close Combat Where more than one unit on one or both sides is involved in a close combat situation total the casualties from all units involved to determine the results Then add up each side s melee points from the following table Melee Points Each rank of formed infantry up to 4 1 Cavalry who charged at the gallop 3 If going forward 1 If causing more casualties 2 Uphill of the enemy 1 If causing twice as many casualties 2 Close Order in 2 or more ranks 2 If causing thrice as many casualties 2 Mixed melee It will be noticed in a melee that there is no factor for a lance If a force which is lance armed becomes involved in a Mixed melee situation it is deemed to have abandoned its lance in favour of hand arms Spears may be discarded at the player s discretion Once discarded lances etc cannot be picked up and may only be replaced from a wagon designated for the purpose of re arming or a pre designated re arming point Weapon Factors against Cavalry UC PC AC HC HCb FC FCb Cavalry Broadsword or Mace 6 6 5 4 4 3 3 Cavalry Spear or sword 8 7 4 2 2 1 1 Other Cavalry Weapon 6 5 3 2 2 0 0 Infantry Swords or spears 5 4 3 2 0 1 0 Infantry Pole Arms 6 6 5 4 3 4 3 Other Infantry Weapons 4 3 2 1 2 0 2 Weapon Factors against Infantry UI PI AI HI FI Cavalry Broadsword or Mace 5 5 4 4 4 Cavalry Spear or sword 7 5 3 2 0 Other Cavalry Weapon 4 3 2 0 2 Infantry Broadswords 7 5 3 1 0 Infantry Pole Arms 6 6 5 4 3 Infantry swords or axes 5 4 3 2 1 Other Infantry Weapons 4 3 2 0 2 Tactical Factors Enemy unformed 2 Enemy in cover 2 Uphill of enemy 2 Tired or Winded troops 2 Advancing 2 Each Distraction Factor 1 Enthusiastic 1 Fresh troops 1 Knights 1 Melee Points Each rank of formed infantry up to 4 1 If causing more casualties 2 If going forward 1 If causing twice as many casualties 2 Uphill of the enemy 1 If causing thrice as many casualties 2 Close order in 2 or more ranks 2 Random Factor Each time a unit fights in any melee throw one die and modify the weapon factor as follows Die Score A Class B Class C Class D Class 1 1 1 2 3 2 0 1 1 2 3 or 4 0 0 0 1 5 1 1 1 0 6 2 2 2 2 After a round of Impact melee The side with the higher Melee Points is deemed the winner and the other side the loser The loser must test for morale at this point If the loser breaks go on to Broken troops p 19 otherwise Infantry vs Infantry The winner total pushes the loser back 25mm l0m for each point by which they won If the winner was stationary at the start of the melee they may elect to stand their ground If they were moving forward they must follow up and a round of Mixed melee follows Cavalry v Infantry If the infantry wins the cavalry must fall back a rally move If the cavalry win they penetrate the infantry formation by one rank for each point by which they win If they break right through then a round of Mixed melee is fought counting the infantry as unformed and the cavalry as formed If neither of these occurs the action a round of Mixed melee ensues immediately counting both sides unformed In both cases leave the cavalry and infantry in the same places as for the last round to save confusion in working out frontages and the number of figures involved Cavalry vs Cavalry The winner total pushes the loser back 25mm l0m for each point by which they won If the winner was stationary at the start of the melee or advanced at the trot they may elect to stand their ground If they were charging at the gallop then they must follow up and a round of Mixed melee follows If the losers were not followed up then they must convert their fall back to a full rally move After a round of Mixed melee The side with the higher Melee Points is deemed the winner and the other side the loser The loser must test for morale at this point If the loser breaks go on to Broken troops otherwise Infantry vs Infantry The losers fall back 25mm l0m for each point by which they were beaten The winners side stand their ground or retire upto a rally move Cavalry v Infantry If the infantry wins the cavalry must fall back a rally move If the cavalry win they burst through the infantry formation however deep Next move they may rally on the spot or move a rally move back to their own lines This move may be completed irrelevant of any intervening troops from either side Cavalry vs Cavalry The winners may elect to stand their ground or fall back a rally move The losers must fall back a full rally move Broken Troops Broken troops will make one move directly away from whatever broke them at charge speed and continue after this to make their way towards their own base line at normal speed until they are halted on a subsequent morale throw or have left the table Troops who are broken may not fight or shoot or use shields until halted by a rallying morale throw Troops test for their morale as described in Morale p 10 Broken troops will go round bodies of friendly troops if there is a gap within a quarter of a move Otherwise they will attempt to burst through Troops who leave the table while routing may not return Any troops who leave the table for any other reason must rally and reform before returning Pursuing troops Pursuing troops will follow the first move at charge speed minus 50mm 20m To halt the pursuit the owning player must move a Leader figure into contact with them and then take a morale test see p 10 If the pursuit continues they will then move at normal speed Pursuers get a free blow at their enemy in each move during any part of which they are in contact with them If pursuing troops come up against a body of stationary enemy troops in the first period of pursuit they will avoid them if there is a wide enough gap within a quarter move Otherwise they will charge them or reaction time permitting stop If pursuers are charged during first move of pursuit they will automatically counter charge unless the charge was delivered from behind the original line of their flank Quarter Troops who cannot escape pursuit will ask for quarter Unless it has been decided beforehand that because of campaign restrictions a body of troops will not give quarter the pursuers throw one die If the score exceeds the number of casualties per figure that the pursuers have suffered quarter will be granted otherwise it will not Where troops capture their social inferiors they may slaughter them as below if they wish Where the quarter is granted the captured must be led off the table escorted by one figure for every five figures prisoner If quarter is not granted all figures in contact with the pursuers are killed in the next move pursuit stops and the survivors escape but are removed from the table and take no further part in the battle Classification of Troops Social background and status Knightly Land owners usually fighting mounted surrounded by the best of their immediate retinue Feudal Small land owners without retainers the retainers of Knights or higher lords serving separately to them and all tribal or clan forces Soldier Full time soldiers in organised units For example German Ministrales or Burgherwehr Muslim Askaris or Ghulams and some Byzantine units Mercenary Soldiers often landless men serving under their own officers for pay frequently foreigners Trainng and Experience A Class Elite veterans of long and successful campaign experience B Class Seasoned veterans C Class Average troops some of whom are experienced hands D Class Poor quality troops or disaffected levies Armour and Mounts Unarmoured Infantry UI Infantry with no armour of any kind usually without helmets with or without shields Protected Infantry PI Infantry with a fur jerkin leather jack akheton or similar non metallic armour often with some form of helmet Armoured Infantry AI Infantry in mail or scale haubergeon or similar lamellar protection and iron helm Heavily Armoured Infantry HI Infantry in mail scale or hauberk or similar often with some form of arm and or leg protection and iron helmet Fully Armoured Infantry FI Infantry in mail scale or hauberk augmented by plate or brigandine with full arm and leg protection and full helm Unarmoured Cavalry UC Cavalry with no armour of any kind usually without helmets with or without shields on unarmoured horses Protected Cavalry PC Cavalry with a fur jerkin leather jack akheton or similar non metallic armour often with some form of helmet on unarmoured horses Armoured Cavalry AC Cavalry in mail or scale haubergeon or similar lamellar protection and iron helm on unarmoured horses Heavily Armoured Cavalry HC Cavalry in mail scale or hauberk augmented by plate or brigandine with full arm and leg protection and full helm on unarmoured horses Fully Armoured Cavalry FC Cavalry in mail scale or hauberk augmented by plate or brigandine with full arm and leg protection and full helm on unarmoured horses Heavily Armoured Cavalry HCb Cavalry in mail scale or hauberk augmented by plate or brigandine with full arm and leg protection and full helm on barded horses Fully Armoured Cavalry FCb Cavalry in mail scale or hauberk augmented by plate or brigandine with full arm and leg protection and full helm on barded horses Weapons Missile Weapons Longbow English or Welsh longbows but not Japanese longbows fired by foot troops Composite Bow The more powerful Eastern composite reflex bows and Japanese longbows Self Bow Simple self and short bows and composite bows chosen for rate of fire rather than power Arbalest Manually braced crossbows and latch braced horsemen s crossbows Cranquine Crossbows braced mechanically by a cranquine or windlass Repeating Crossbow Chinese late period crossbows braced by lever and fed from a hopper Staff sling A sling attached to a pole or staff hurling stones anything upto 2lb in weight Sling A simple wrist hand sling hurling pebbles or slingshot Javelin Hand hurled javelins darts or light spears of all kinds Cavalry Melee Weapons Lance Exclusively European heavy lances used couched not lighter lances even if longer Spear Lighter lances and spears in excess of 5ft in length i e excluding javelins Broadsword Exclusively European long heavy two edged broadswords or bastard swords Mace All manner of armour defeating maces horsemen s axes or horsemen s hammers Sword All lighter swords and sabres not classed as broadswords Other weapons All other cavalry weapons including javelins Depending on circumstance these may include weapons otherwise described above such as lances in Mixed melee or broadsword in Impact melee Infantry Melee weapons Pike Long spears in excess of 9ft in length and wielded two handed Spear General infantry spears from 5ft in length so excluding javelins generally used single handed Pole arms Cut and thrust weapons like halberds bills or glaives but also including combinations like longaxe and spear or spear lance and bastard sword Broadswords Exclusively European long heavy two edged broadswords or bastard swords where these are not counted as pole arms Swords or axes Various swords falcions scimitars and hand axes used personal weapons by infantry Other weapons All other infantry weapons including daggers and cudgels Depending on circumstance these may include weapons otherwise described above such as pikes in Mixed melee or broadsword in Impact melee Terrain Open woods areas of open wood or scrubland or orchards etc They restrict vision and the movement of certain troop types and give cover from missile fire Close woods areas of extensive thicket or forest with dense undergrowth and restrict vision and the movement of all troops and give cover from missile fire Marshes areas of soft water logged ground impeding movement but not vision and giving no appreciable cover Low hills hills of insufficient gradient and height to impede movement but blocking vision from lower ground and offering a height advantage to troops on them High hills hills both steep and high enough to impede movement blocking vision from lower ground and offering a height advantage to troops on them Linear obstacles Hedges and walls impede movement and offer cover from missile fire and in close combat Ditches impede movement but do not offer cover from missile fire or in close combat save that they give defenders in close combat a height advantage as they are assumed to defend behind the ditches not in them Streams are water obstacles which are fordable by wading along their entire length Rivers are water obstacles of sufficient substance to be only crossable by bridge ford boat or swimming Villages or hamlets clusters of buildings offering cover from missile fire and in close combat and movement disruption throughout Buildings Significant individual buildings which offering cover from missile fire and in close combat but do not disrupt internal movement Roads are paved roads or firm tracks which negate terrain penalties otherwise incurred in certain areas Formations Close order Troops drawn up as closely together as possible including most shock armed infantry and some Western cavalry who charged knee to knee at the trot Loose order Shock armed infantry used to operating in difficult terrain or not cohesive enough to operate in close order and most missile armed infantry Most cavalry charging at the gallop Open order Skirmishing troops only Other Definitions Secure Flank a flank resting on an impassable obstacle cover known to be held by friends or another unit Or one covered by an un engaged friendly unit able to move onto the flank concerned in the coming move Rear Support is having an un engaged friendly unit within a normal move of the unit s rear Fresh troops are previously un engaged troops who have not force marched to the battlefield and whose supply condition is fair or better Winded Troops Are Open order troops who have charged this move or last and not made contact with the enemy Tired Troops are mounted troops who have charged thrice or any troops who have fought 4 or more rounds of close combat and troops whose supply condition is bad or who have force marched to the battlefield Visibility As long as the line of sight in clear terrain is not obstructed by an obstacle visibility in clear weather is unlimited However for the purposes of large games or map movement bodies of troops cannot be recognised as horse or foot at more than 1500mm 600m or as friend or foe at more than 800mm 320m Visibility in open woods is 250mm 100m However troops hiding in ambush or concealed on the edge cannot be seen until observers are within 100mm 40m Visibility in a thick wood or village is 150mm 60m Troops concealed on the edge etc cannot be seen until observers are within 100mm 40m Troops shooting from a wood automatically give away their position Optional Rules Reaction When faced with a new situation troops need time to react and this will vary mainly according to their experience and the situation The Reaction Time for different troops will be A Class B Class C Class D Class The surprise relaxation of a previously concealed and un anticipated enemy unit A quarter move A half move A half move A full move The relaxation of a previously concealed but anticipated enemy unit Instant A quarter move A half move A half move A new but anticipated action by a previously located enemy Instant Instant A quarter move A half move While they are reacting troops may not change formation or front engage a new target in missile fire or change the direction or pace of their movement if moving or begin to move if stationary Campaign Factors These should be worked out before an action for each unit participating Once calculated they remain constant for the duration of the game In a campaign those factors should be easy to work out but in a one of battle it is best to count them as 0 for both sides Add up the relevant factors below The army has great confidence in its leader 2 The army has no confidence in its leader 2 Fighting hereditary

    Original URL path: http://www.wargames.co.uk/Rules/GARules.html (2016-02-16)
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  • New Page
    I first wrote in a slightly different format in 1979 has been included because most of us have forgotten the arcane art of recording casualties And its adoption forced some minor changes to morale procedures etc If you want to play them then please don t download the HTML take a zip or exe version by clicking on the appropriate logo below The rules may be downloaded from Wargames Forum

    Original URL path: http://www.wargames.co.uk/Rules/GodsAcre.htm (2016-02-16)
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  • Sci Fi and Fantasy at Fantizan Phalanx and FiascoII Warfare Dadi com2003 Games Day Colours at Newbury Other Partizan Derby Claymore Britcom Ceasefire Battlegroup South Partizan 2003 Triples 2003 Salute 2003 Fantasy Partizan Alumwell 2003 Varnapatak 2003 Recon 2002 Marcher 2002 Warfare 2002 Fiasco II 02 Wargamer 02 Phalanx 2002 The Other Partizan 2002 Ceasefire 02 Sheffield Triples 2002 Fiasco 2002 Salute2002 West Midland Military Show Alumwell 2002 S O

    Original URL path: http://www.wargames.co.uk/ShowReviews/wargames.htm (2016-02-16)
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  • Buildings and Terrain
    Old West from TM Terrain T S S Scenic boards for the discerning wargamer Old Glory Extensive range of Buildings terrain features and accessories Portcullis Enterprises Resin cast terrain and AFVs TM terrain Simply the best custom built buildings and

    Original URL path: http://www.wargames.co.uk/Forum/buildings.htm (2016-02-16)
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  • What's New
    05 07 After the War A poem submitted by a Wargames Forum viewer 05 11 06 WAB Scenario The battle of Mons Badonicus using WAB 19 08 06 Willie McBride Simon gets cross with Eric Bogle 03 06 06 HMS Dreadnought A contemporary description of HMS Dreadnought from 1907 03 06 06 Battledress Studios One of our oldest advertisers changes address 29 05 06 Barbarossa An American view of one

    Original URL path: http://www.wargames.co.uk/Editorial/Whatsnew.html (2016-02-16)
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  • What's New
    of contact details for the miniatures co 8 9 04 Dunbar Osprey s coverage of Cromwell s victory 8 9 04 Front Rank Spanish Succession Cavalry now available 8 9 04 Hussites Medieval excellence from Osprey 8 9 04 Miniature Wargames October issue Out Now 8 9 04 Napoleon s Allies Osprey turn their eyes to the Balkans 1 09 04 Gentlemen Bob Crumpton reckons that wargamers are the last ones left 1 09 04 Mumak of Harad This GW monster gets the Crofts once over 1 09 04 The Arditi Andy Callan reviews the Osprey edition on the Italian Stormtroops 1 09 04 Fantassin 15mm Napoleonics checked out by Andy Saunders 1 09 04 World War 1 Osprey cover the Austro Hungarians 1 09 04 Free Scenarios Something for nothing for those looking for something different 1 09 04 Naval landings Steve Barbers Napoleonic naval range reviewed 1 09 04 D Day Companion The great day given the Osprey treatment 1 09 04 Wargames Illustrated The UK s most popular wargames magazine latest issue 1 09 04 Battles for the West Scenarios for WW 2 gamers from Partizan Press 16 08 04 Chivalry WAB s Armies of Chivalry supplement reviewed 16 08 04 Wargaming Weekend Your invitation to a Heavenly gaming experience 16 08 04 History Channel Great news for satellite viewers 16 08 04 Shows Not to be missed 16 08 04 Warning If you sell on the Bring and Buy read this 16 08 04 Osprey French Revolutionary Infantry 16 08 04 SOA Games Day Your views and ideas invited 16 08 04 Competition Results Who won the CDV s Burning Horizons 15 08 04 Siege of Gondor GW s LOTR rule supplement given the Crofts treatment 15 08 04 Robin Hood A Historical fantasy An investigation from Bob Crumpton 15 08 04 North and South 15mm ACW reviewed by Andy Saunders 15 08 04 Inuit MY Miniatures with something really really different 15 08 04 Hirst Arts Steve Crofts again checking out a source of historical buildings 15 08 04 Army of the Dead GW s Pellenor Fields fearsome surprise 15 08 04 Babylon s Burning Or is it that may depend on these rules from Hertzerdog 15 08 04 July 2004 Events Page The Events page has been repaired sorry for the considerable delay 25 07 04 Big Battalions Reinforcements have arrived The latest news 13 7 04 Vendel Steve Crofts checks out the Persian Allies 11 7 04 Dadi Piombo Italy s premier gaming mag 11 7 04 TableTop Games All change the details are here 11 7 04 Storm of Chaos Games Workshop show us the dark side 11 7 04 Napoleonic Naval Ospreys take to the waves 11 7 04 Partizan The Newark show is given the Croft s treatment 11 7 04 Sabretooth The latest Lord of the Rings releases 11 7 04 Warscape High quality terrain modules 11 7 04 Not to be Missed Shows and events 11 7 04 Editorial Do you want to know what is going to change in the Forum 4 7 04 Boxers No not pugilists but the latest 15mm colonials from Lancashire Games 4 7 04 Competition Your chance to win a copy of Burning Horizon 2 7 04 Bloody Albuera A battle report from the guys at Mossborough 29 6 04 Terrain Tips A new publication from Games Workshop 29 6 04 Battle of Delium Lessons for Wargaming from Bob Crumpton 29 6 04 Hexon II A new terrain concept from Kallistra 29 6 04 Spanish Guerillas A new release from Osprey reviewed 29 6 04 Salute 2004 The London show and UK showpiece visited by a Northern Lad 29 6 04 Ainsty Check out the graveyard shift 29 6 04 TROUPES LEGERES 1680 1763 Nosworthys Tactical Studies series reviewed 29 6 04 June 2004 Robin Hood His Amazing Adventures by Moif 15 6 04 Miniature Wargames The latest issue detailed 12 06 04 Not to be missed Updated 12 06 04 De Bellis Airfixus Something new from Old Master Phil Barker not quite 08 06 04 Waiting in the Wings An unfinished poem for D Day 04 06 04 Burning Horizons Review of the World War 2 PC game from CDV 04 06 04 Triples 2004 Picture report of the Sheffield games fest 04 06 04 Operation Goodwood Book Review of Pen and Swords latest 04 06 04 Artizan The latest releases 04 06 04 Amazon News 04 06 04 Players wanted At Origins 04 06 04 Painting Guide For Morons 04 06 04 Mirliton latest news from the UK stockist 04 06 04 News from Charon The quality case for your wargames figures 04 06 04 Air Wargames Society Interested in helping start one 04 06 04 May 2004 from Homer s Illiad An extract from the story of Troy Homer s Illiad 27 05 04 Wargames Illustrated The new super duper all colour new style magazine Check it out 27 05 04 Not to be missed So much more to do 21 05 04 Troy What did we think of the blockbuster movie 21 05 04 Society of Ancients Battle day report 21 05 04 Harlem Heights An AWI scenario from MAD gamers 21 05 04 TFT Update with stacks of new models for you lucky people 21 05 04 Norman Castles Osprey study these fortifications in detail 21 05 04 Figures in Comfort Packaging Storage designed for the Wargamer and much more 18 05 04 Front Rank New War of Spanish Succession Range on their new Website 18 05 04 Dixon Miniatures All the familiar Dixon Ranges on a new Website 18 05 04 An Age of Warfare New Working downloadable demo versions of ECW software 12 05 04 Miniature Wargames The latest bumper issue 11 5 04 Mongol Warriors Dave Lanchester checks out the Osprey release 11 5 04 Chelgames Stockists of high quality figure cases and much much more 11 5 04 Random Shots Bob Crumpton discusses the problems posed by rules to the Phalanx 11 5 04 Tumbling Dice Full figure lists from TD Aircraft and Ships top follow 10 5 04 Big Battalions Ready painted wargame units to grace your battlefield 10 5 04 Cogs News of this popular show 9 5 04 Heavenly Bodies Steve Crofts checks out Chiltern Miniatures Olympians 9 5 04 Kaisers Warlords Osprey publications study the German generals of World War 1 9 5 04 Charon Productions Highest quality figure carrying cases 9 5 04 Not to be missed Look here for the gen on a host of Wargaming events Worldwide 8 5 04 Waterloo Details of anniversary celebrations have a French dictionary handy 8 5 04 Wargames Illustrated Latest Issue details 7 5 04 April 2004 Dadi Piombo latest issue details 22 4 04 Rus Steve has been busy busy busy this time with Navigator s Dark Age range 14 4 04 Bolt Action Painting report on this new range 14 4 04 Advanced Basing Steve Crofts spills more beans in Random shots 14 4 04 Babylon s Burning A post apocalypse warriors from Hertzerdog 14 4 04 Book Reviews A bumper crop of reviews from the fall of Berlin to the fall of the Alamo 14 4 04 Mordor Troll Steve Crofts goes to town on this GW heavyweight 14 4 04 South Africa Triumphant International Competition report 14 4 04 Players Wanted Refight the battle of Zorndorf 14 4 04 Random Shots The Origins of Games Workshop s Chaos examined 12 4 04 Miniature Wargames The May issue out now 12 4 04 Figures in Comfort Price update the price quoted originally was incorrect now amended 2 4 04 Wargames Illustrated Issue 199 available now 2 4 04 Mirliton U K stockist 2 4 04 Dungeon Dudes Latest Update 2 4 04 Charon Figure Case Transport your armies in style with Chelgames 2 4 04 Gent s Selection XXX rated models from GZG reviewed 2 04 04 Napoleonic Pics At the Napoleonic Gallery 2 4 04 South Africa news Gauteng Competition report 2 4 04 Fighting 15s Now stocks Eureka 2 4 04 Book Review The Pendulum of Battle Operation Goodwood 2 4 04 Heroes of the West LOTR release from Games Workshop 2 4 02 MARCH 2004 Fiasco Phalanx 03 Sorry for the late reports 31 03 04 Combat Hex LOTR from Sabretooth the games checked out 31 03 04 Figures in Comfort Transport your armies in safety 31 03 04 Tumbling Dice Superb miniature aircraft 31 03 04 Urgent Stolen Problems at Alumwell 15 3 04 Sabretooth Games Latest releases revealed 14 3 04 The Square Resin cast scenery reviewed 14 3 04 Overlord 2004 Short report on this years Abingdon show 14 3 04 Basing Your Figures Steve Crofts secret recipes revealed 12 03 04 Front Rank Latest news 12 03 04 Fraser McLean Reporting a sad loss to the hobby 12 03 04 Fantasy Partizan Show Report 12 03 04 Desert Rats PC game 12 03 04 Britcon Important announcement 12 03 04 Special Forces Book review Brassey s Publishing 12 03 04 Vapnartak Show report 12 03 04 Albuera MAD Wargamers get ready for the Triples 12 03 04 Fiasco and Phalanx Show reports 12 03 04 Dungeon Dudes Latest News 12 03 04 News from Artizan Latest News 12 03 04 Miniature Wargames The latest issue and contents 09 03 04 Tumbling Dice Hundreds of 20mm figures including the Old Contemptibles and more 08 03 04 10mm from Old Glory three extensive New ranges of exquisitely detailed 10mm figures 05 03 04 Skytrex Introducing the vast Skytrex Ranges to Wargames Forum 01 03 04 February 2004 Editorial Such wise words a lesson to us all The Age of Marlborough Steve paints up the new releases from Lancashire Games Vis Bellica The latest lists now available Warfare The Editor visits this popular show The Square The finishing touches for your townscapes The Society of Ancients A day of exciting gaming New Poem this one by special request TFT The latest news from this prolific company Osprey new releases from this prodigious publisher Napoleonics ACW and Modern Pratzen Heights Our Heritage under threat Peter Pig Mike Andress casts his eye over the WW2 range Games Workshop Brettonians News From Artizan S A S New releases from Brooks Miniatures Greenhill Books Napoleonic releases Random Shorts Holiday pics for the ACW fan Big Greeks Steve Crofts checks out ancients from Irregular Jenesis Fantasy Have you seen these dungeon explorers Mordor Orcs Steve at it again this man never lets his paintbrush dry this time with Games Workshop s LOTR offerings Not to be Missed A host of shows and events going to hit the circuit soon January Update Vendel New releases Dadi Com2003 Italy s foremost show picture report More shows not to be missed Product Review Games Workshop FOA Baccus given the once over Random Shorts Return of the King Book Reviews Fill up those shelves Commissioned Ranks A High Quality painting service from one of the UK s best Vapnartak News about this great show Fantasy and Sci Fi Partizan What a way to spend a Sunday Free Rules Something for nothing GMB news update Online Wargame Club Discussion December Update Editorial News from Artizan Games Workshop Steve Crofts reviews the Barrow Wights Dungeon Dudes latest Force of Arms Review Vietnam Games Day and the Games Workshop Hobby show report and more musings German Army of WW1 Osprey release Gripping Beast A painting review of the Republican Romans from Steve Crofts Historical Strategy Recreations latest Knights of Minas Tirith Latest GW release Velvet Glove Command Steve again Passing his eyes and brushes over these Newbold releases Yom Kippur War Osprey review Tewkesbury A review from Dave Lanchester The Ottoman Empire Dave Lanchester again I said he is indefatigable Blood in the Snow Porstmouth Napoleonic Society recall the battle of Sahagun November Update Master and Commander The film reviewed Shows Stuck for somewhere to go Newbold check out the latest heroic fighters The Other Partizan 2003 Show report better late than never Amazon A great offer Jack Aubrey Commands Book Review Ian Hinds latest news Vendel Figure review the Macedonians Gallery Update International South Africa update Plains of Waterloo New poem Derby World Team Championships Show report Monlunda Update Vis Bellica Latest offerings 1st Crusade Osprey book review Colours Show report News from Charon Battlefields Trust 2004 Provisional Programme News from Artizan Ainsty Castings New to you News from 1st Corps Get something for nothing no really October Update Autumn Editorial Wise words from the Editor Bah Alexander the Great The latest WAB add on checked out Artizan Latest news Games Workshop s Balins Guard painting report Battlefield A new addition for your bookshelf Gallery New pics for your delectation Border Wars US Convention Britcom Steve Crofts reports Claymore Scotland s finest checked out COGS Show news Chariots of War The PC game thoroughly gone over oh yes English Civil War Fortifications Fresh from Osprey Fidelis Models latest news Wargaming Weekend Spend some time gaming with the best Genghis Khan Osprey take on the Mongols Greenhill Books latest news The Iroquois Osprey look into the forests The Journal Read about the recent changes then log on No Quarter Fantasy gaming News from South Africa is this the most active nation in the gaming World Tito s Partizans Andy Callan reviews this Osprey release SELWG Show news Swindon Siege More show news Warhammer Ancient Battles Doubles competition so you think you are good eh Warrior 03 Show news Fall In 2003 Fancy a trip to Baltimore PDF File September Update Front Rank Hotly awaited new releases All at Sea Naval rules well worth a look Baccus 6mm Seven Years War Ceasefire Show report Eye of Terror Cadians from Games Workshop reviewed Medieval Scandinavian Armies New from Osprey Warcry Fantasy cardgame Britannia Models New contact details Figure review The new releases from Front Rank are checked out August Update Partizan II want to save money T F T The best in sci fi scenery latest releases Conway Maritime Summer catalogue Napoleonic Fair Great news for Napoleonic fans Phalanx 2003 Be there Artizan A host of goodies Greenhill Books New release for Napoleonic fans Cotton Jim s Super quality flags Adventures in the Back of Beyond The low down on a superb and successful campaign Battlegroup South A long long drive to sleep under canvas Gulf War In cardboard Vis Bellica The latest lists Games Workshop Beasts of Chaos and Eye of Terror publications International South African update New Poem From New Zealand this time Brasseys recent release Random Shorts Korea Monmouth Rebellion and Operation Bluecoat shorts from BGS How to Paint Available now from Games Workshop and they should know how Osprey Releases Tannenburg Torres Vedras Siege Engines French in Egypt Austro Hungarians in WW1 Auldearn Shadow and Flame Middle earth releases from Games workshop Ainsty Fresh releases from this quality trader Despatches Your letters and mails Bob Connor Sad news of one of the UK hobby s stalwarts July Update Editorial Old Glory New releases New Gallery Pics Partizan 2003 Hmmmmm Can this show get any better T F T Superb sc fi terrain at a reasonable price the latest news Book Reviews New releases from Osprey Brasseys and more Monlunda Update MoFo Miniatures Amazon Miniatures Adventures in Araby Baccus Superb Samurai Crusader Spanish Medieval in 28mm Random Shots ACW action at Gaines Mill Kallistra Quality in 10mm Fantasy Newbold World Featuring the Iron Fist Command Reiver Miniatures Monmouth Rebels and King s men in 28mm New Poem In praise of French courage Random Shorts Dishonesty and lack of responsibility a new curse Sash and Sabre Quality ACW figurines News from South Africa West Cape Competition results Artizan Latest update Tudor pricker June Update Games Workshop A host of new releases Fiasco An apology Greenhill Books Announce a classic Artizan Designs The latest news Ian Hinds June list Random Shots A very special article this month especially for World War 1 gamers Dixon s Miniatures Review of some of the latest samurai and Dark Age releases Dadi and Piomo Italy s foremost gaming magazine Salute 2003 The UK s biggest and most controversial show Osprey Fortress Review of Pacific Island Fortifications Harry s War Life in the trenches from Brassey s Shieldwall A full review of this fascinating boardgame Jame s Naval History Pure magic from Conway s T F T The best sci fi resin terrain You judge Triples 2003 Hot times in Sheffield Fidelis Models Latest newsletter Phil Greg painters newsletter Battlecards World Conflict Fighting WW2 on your coffee table Osprey Fokkers WW1 aircraft of the Aces Vis Bellica Lists Volume 1 The title says it all Prireme Publications Latest News from South Africa May Update Battledress Studios High quality painting at affordable prices pages updated Artizan Designs Latest newsletter and releases Dixon s Miniatures listing updated including New Vikings and Samurai Monte Cassino Random Shots report on the award winning display from Sherwood Wargamers New Poem War is a cruel dirty business as this Soviet scout found out Fantasy Partizan A pictoral report of some amazing games Front Rank The latest exciting reinforcements for the Austrian and Russia Napoleonic ranges Reiver Castings A new company and their first releases Newbold Enterprises An overview of this growing company with BIG ideas Cossacks Another Osprey classic Lancashire Games Medievals Crimea and so much more An Italian Job Vene Vidi Vici we hope a continental comment of Triples Saurians Lizardmen ferocious warriors from Games Workshop Old Glory The complete listing including new releases Napoleonic Fair Bad news I am afraid Fidelis Latest list Crusader Miniatures The latest news Colonial American Troops New from Osprey Old Glory New prices in operations Monte Cassino see Random Shots April Update South Africa News KwaZulu Natal Championships Despatches Your mails and queries Recon 2003 A reminder of this US show Heroes A study in courage on the table top

    Original URL path: http://www.wargames.co.uk/Editorial/WhatsOld.html (2016-02-16)
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  • Miniature Wargames
    Miniature Wargames OUT NOW January 2008 Issue 297 http www miniwargames com Miniature Wargames Pireme Publications Back to Wargames Forum Home Page

    Original URL path: http://www.wargames.co.uk/Miniwargs/Miniwargs.htm (2016-02-16)
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